We have our SDK and development kits and we are currently testing various technical solutions of porting War Thunder’s engine to this console." "The Nintendo Switch is an interesting platform. And we can see an ongoing migration of players from Arcade mode to Realistic battles, and further to Simulation. Arcade mode invites war games enthusiasts to try a more realistic approach, while they can still be efficient in battles and have fun without long training in advance. Though War Thunder’s Arcade mode is more realistic than most of the other arcade games on the market, it still has quite a low entry threshold, and at the same time it doesn’t completely sacrifice vehicle physics simulation. For all types of vehicles we provide players with three different levels of difficulty in the battles (arcade, realistic, simulation). War Thunder’s success started with our invention of “mouse-aim” controls, which opened the skies for millions of (relatively) casual players, who hadn’t had flightsticks, but were eager to take themselves to the skies. How do you achieve the balance of being able to appease both, hardcore simulation enthusiasts as well as more casual-minded players looking for a more accessible experience? War Thunder is a unique game and there are no titles on the market which we could just copy in terms of progression system. In both 20, we have only decreased total time needed in-game to unlock each vehicle – by both lowering requirements and increasing gains. We’ve been adding new content to the game since its launch, and we are regularly adopting the game economy to the new conditions. Some players often say that the economy in War Thunder can be a little grindy- is that something that you feel is simply a byproduct of being a free-to-play title, or are there perhaps other F2P games that you’re always looking at to improve War Thunder in similar areas as well? We plan to have 2019 fully packed with new content and features as well! In 2018 we had 5 major updates, which included the release on Xbox One, Naval Battles open beta launch, addition of helicopters, supersonic jets, and many more. Major content updates happen in War Thunder every 2-3 months, and each of them brings dozens of new vehicles and adds new maps and new mechanics. There is no shortage of content in War Thunder right now, but do you have plans for any major content line up by way of post-launch support? We admire and respect what they’ve done, and we’ve been always interested in the history and vehicles of WW2 and later. Most of us have grandparents or great grandparents who fought in WW2. Most of our development team were born and raised in the Soviet Union, and we knew about WW2 and the Victory from the very childhood. Perhaps the thing War Thunder gets praised most for above all else is the game’s clear love for its literally thousands of aircraft, tanks, and ships, which are all designed so well- is it fair to say that that is an area of passion for you as developers as well? "We plan to have 2019 fully packed with new content and features." The questions below were answered by Gaijin CEO Anton Yudintsev. Recently, we got the chance to send across a few questions about the online title to developed Gaijin Entertainment, talking about everything from their future plans for adding content to the game, their staunch support for cross-play, how their monetization model have evolved, and a lot more. War Thunder is one of the most popular and widely played online multiplayers titles on the market at the moment, and has been performing at impressive numbers for a number of years now, something that is undoubtedly helped not only by its free-to-play nature, but its vast array of content and its focus on authenticity.
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